7/5/2023 0 Comments Unreal network radar system![]() ![]() Nintendo is giving the impression of being comparatively hands-off, and no-one else is giving the impression of being particularly hands-on. You see itsoundslikeno-one really seems to know who's actually in charge of it right now, or how the player will be expected to interact with it. On the other hand though, it sounds increasingly like the Wii U's onlineconnectivity is currently a vague, messy unfocused heap of confusion, and potentially even worse than the old Friend Code debacle. But with so little focus and so few details openly discussed from either side of the Wii U's online equation, this one certainly has a disturbing whiff about it. ![]() Whether Nintendo is being unclear to third-parties as to what it will provide, whether third-parties are currently still trying to work out what they can provide themselves, or whether no-one really knows what is going on, I can now detect the smell of another Nintendo online clusterf*ck in the air. But at E3, all Ubisoft could disclose in regards to Ghost Recon was a wish-list of online features which may or may not appear. When asked for details, Nintendo is saying "we think it’s much more compelling for that information to come from the publishers than to come from us", which sounds likea definite avoidance tactic. ![]() And what about publishers without networks? Are they going to have to sign deals with those who do in order to get an online infrastructure up and running? How much support will Nintendo's core network provide anyway?įrankly, it sounds like no-one really knows at the moment. Because there's no point getting rid of the hassle of Friend Codes if you're going to make people use four or five different log-ins for tertiary online systems. And I see that as a big problem, unsurprisingly. ![]()
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